The game of Craps begins with the come-out roll. The dice are offered to players in a clockwise direction around the table. The shooter selects a pair of dice and tosses them past the stickperson to the other end of the game. An effort must be made to bounce both dice off the wall at the end of the table. A player must bet either the pass line or the don’t pass line to be eligible to shoot.
On the come-out-roll, 7 or 11 wins and 2,3 or 12 (craps) loses. Any other number will be the point. To win, the point must be repeated before 7 rolls. If a 7 rolls before the point is repeated, the pass line loses and the dice are offered to the next shooter. A pass line wager is a contract bet; it can be increased but it cannot be reduced or removed once the point is established, until it wins.
DON’T PASS LINE
The don’t pass line is the opposite of the pass line. On the come-out-roll; 7 or 11 loses and 2 or 3 wins and 12 is a push. Any other number becomes the point. If a 7 rolls before the point is repeated, the don’t pass wins and the dice are offered to the next shooter. If the point is repeated prior to the 7, the wager loses. Don’t pass wagers may not be wagered or increased once the point is established, but it may be decreased or removed.
Come bets are similar to the pass line bets. They may be made on any roll when there is a point established. The come rules are the same as the pass line rules. The only difference is that the dealer moves the wager to a box that corresponds to the number that was rolled. Come bets work on the come-out-roll; odds are off unless otherwise stated.
DON’T COME BETS
Don’t come rules are the same as don’t pass rules. The Don’t Come may be bet on any roll when there is a point established. The dealer moves the wager to a corresponding box behind the number rolled. Don’t come bets, and the odds, work on the come-out roll unless otherwise taken down at the player’s request.
Place bets are a wager that a specified number
(4, 5, 6, 8, 9, 10) will roll before a 7 rolls. The payoff is: 7 to 6 on the 6 and 8, 7 to 5 on the 5 and 9, 9 to 5 on the 4 and 10. To make a place bet, tell the dealer which number or numbers are desired and how much is to be wagered. Set the bet on the apron in front of you and the dealer will place it in the appropriate spot. Place bets stay up until a 7–out rolls, or the player specifies that they be taken down or off. Place bets are off on the come-out roll unless otherwise stated.
Field bets are one-roll bets that may be made at any time. 2 and 12 pay double and 3, 4, 9, 10, 11 pay even money. Any other number loses. This wager is placed and removed by the player.
BIG 6 AND BIG 8
A bet on the big 6 or big 8 may be made at any time. If the number bet rolls before a 7, the wager is paid even money. The wager is placed and removed by the player.
This wager is made as an addition to the pass or don’t pass, come or don’t come bets. Pass line odds are set directly behind the original pass line bet by the player. Don’t pass odds are set beside the original don’t pass line bet by the player. Come and don’t come odds are set in place by the dealer at the request of a player.
These wagers are paid according to the true odds of the dice:
Point or Number
- 4 and 10
- 5 and 9
- 6 and 8
Don't Come And Pass The Odds
- 1 to 2
- 2 t0 3
- 5 to 6
Come and Pass Odds
- 2 to 1
- 3 to 2
- 6 to 5
Proposition bets are located in the center of the Craps game and are booked by the stickperson. The following proposition bets are one-roll bets:
A horn bet is a four-way split wager on 2, 3, 11, and 12 (may be bet individually). 2 and 12 pay 30 to 1 and 3 and 11 pay 15 to 1.
Any craps is a wager that includes 2, 3, and 12. The payoff is 7 to 1.
Any craps rolls: pays 3 times bet. 11 rolls: pays 7 times the bet.
A hardway bet is a wager that a number will roll as a pair before it rolls other than a pair or before a 7 rolls. 4 and 10 pay 7 to 1, 6 and 8 pay 9 to 1. Hardways may be bet at any time. Hardways are off on the come out roll unless otherwise stated.
Fire bet is a side wager that can be made in conjunction with Craps that must be made before the shooter establishes their first point on the shooter’s first come out roll and is based on how many individual points are made.
- 4 – Individual Points: 25 for 1
- 5 – Individual Points: 250 for 1
- 6 – Individual Points: 1,000 for 1
Bonus Craps offers three separate side wagers that can be made in conjunction with the operation of a usual craps game.
All Small (Small numbers (2, 3, 4, 5 and 6) must be rolled before a 7) Pays 34 to 1
All Tall (Tall numbers (8, 9, 10, 11 and 12) must be rolled before a 7) Pays 34 to 1
Make ‘Em All (“Make ‘Em All” consists of all of the numbers 2, 3, 4, 5, 6, 8, 9, 10, 11 and 12 being rolled before any 7) Pays 175 to 1
Fire Bet is a proprietary game and trademark used under license from SHFL Entertainment, Inc. Bonus Craps is a Galaxy Gaming Registered Trademark.