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Craps Table Games

Craps rules at Rivers Casino Portsmouth. This fast-paced game is played by placing various bets on a Craps table and throwing two dice to the opposite end of the table. You won't find better action on the Craps tables!

Craps Table Games

How to play Craps

Rivers Casino Portsmouth is home to the hottest Craps tables in Portsmouth. One of the most exciting games in the casino, Craps is one game where everyone can get into the action with a simple roll of the dice. Get in the know! Learn how to play craps. Just read the rules below.

The game of Craps begins with the come out roll. The dice are offered to players in a clockwise direction around the table. The shooter selects a pair of dice and tosses them past the stick person to the other end of the game. An effort must be made to bounce both dice off the wall at the end of the table. A player must bet either the pass line or the don’t pass line to be eligible to shoot.

PASS LINE

On the come-out-roll, 7 or 11 wins and 2,3 or 12 (craps) loses. Any other number will be the point. To win, the point must be repeated before 7 rolls. If a 7 rolls before the point is repeated, the pass line loses and the dice are offered to the next shooter. A pass line wager is a contract bet; it can be increased but it cannot be reduced or removed once the point is established, until it wins.

DON’T PASS LINE

The don’t pass line is the opposite of the pass line. On the come-out-roll; 7 or 11 loses and 2 or 3 wins and 12 is a push. Any other number becomes the point. If 7 rolls before the point is repeated, the don’t pass wins and the dice are offered to the next shooter. If the point is repeated prior to the 7, the wager loses. Don’t pass wagers may not be wagered or increased once the point is established, but it may be decreased or removed.

COME BETS

Come bets are similar to the pass line bets. They may be made on any roll when there is a point established. The come rules are the same as the pass line rules. The only difference is that the dealer moves the wager to a box that corresponds to the number that was rolled. Come bets work on the come-out-roll; odds are off unless otherwise stated.

DON’T COME BETS

Don’t come rules are the same as don’t pass rules. The Don’t Come may be bet on any roll when there is a point established. The dealer moves the wager to a corresponding box behind the number rolled. Don’t come bets, and the odds, work on the come out roll unless otherwise taken down at the player’s request.

PLACE BETS

Place bets are a wager that a specified number

(4, 5, 6, 8, 9, 10) will roll before a 7 rolls. The payoff is: 7 to 6 on the 6 and 8, 7 to 5 on the 5 and 9, 9 to 5 on the 4 and 10. To make a place bet, tell the dealer which number or numbers are desired and how much is to be wagered. Set the bet on the apron in front of you and the dealer will place it in the appropriate spot. Place bets stay up until a 7–out rolls, or the player specifies that they be taken down or off. Place bets are off on the come out roll unless otherwise stated.

FIELD BETS

Field bets are one-roll bets that may be made at any time. 2 and 12 pay double and 3, 4, 9, 10, 11 pay even money. Any other number loses. This wager is placed and removed by the player.

BIG 6 AND BIG 8

A bet on the big 6 or big 8 may be made at any time. If the number bet rolls before a 7, the wager is paid even money. The wager is placed and removed by the player.

ODDS

This wager is made as an addition to the pass or don’t pass, come or don’t come bets. Pass line odds are set directly behind the original pass line bet by the player. Don’t pass odds are set beside the original don’t pass line bet by the player. Come and don’t come odds are set in place by the dealer at the request of a player.

These wagers are paid according to the true odds of the dice:

POINT OR NUMBER

  • 4 and 10
  • 5 and 9
  • 6 and 8

DON'T COME AND PASS THE ODDS

  • 1 to 2
  • 2 to 3
  • 5 to 6

COME AND PASS ODDS

  • 2 to 1
  • 3 to 2
  • 6 to 5

PROPOSITION BETS

Proposition bets are located in the center of the Craps game and are booked by the stick person. The following proposition bets are one-roll bets:

HORN BET

A horn bet is a four-way split wager on 2, 3, 11, and 12 (may be bet individually). 2 and 12 pay 30 to 1, and 3 and 11 pay 15 to 1.

ANY CRAPS

Any craps is a wager that includes 2, 3, and 12. The payoff is 7 to 1.

CRAPS/11 SPLIT C&E

Any craps rolls: pay 3 times the bet. 11 rolls: pay 7 times the bet.

HARDWAYS

A Hardaway bet is a wager that a number will roll as a pair before it rolls other than a pair or before a 7 rolls. 4 and 10 pay 7 to 1, 6 and 8 pay 9 to 1. Hardways may be bet at any time. Hardways are off on the come-out roll unless otherwise stated.

BONUS CRAPS /  SMALL, TALL, AND ALL

Bonus Craps offers three separate side wagers that can be made in conjunction with the operation of a usual craps game.

All Small (Small numbers (2, 3, 4, 5, and 6) must be rolled before a 7) Pays 30 to 1

All Tall (Tall numbers (8, 9, 10, 11, and 12) must be rolled before a 7) Pays 30 to 1

Make ‘Em All (“Make ‘Em All” consists of all of the numbers 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12 being rolled before any 7) Pays 150 to 1

For any customer concerns or disputes in person, you may contact any Table Games Personnel or by email at [email protected]